Matthew Le God Posted 11 August, 2010 Share Posted 11 August, 2010 (edited) More screenshots and feature information here - http://footballmanager.com/index.php?p_page_ss=1&p=games FOOTBALL MANAGER 2011 UNVEILED Sports Interactive Confirm Football Manager 2011 Release This Year LONDON (August 10th, 2010) – Sports Interactive & SEGA® Europe Ltd. today announced that Football Manager™ 2011 for PC and Apple Macintosh, and Football Manager Handheld™ 2011 for Sony PlayStation® Portable will be released before Christmas 2010. FM2011 will feature more new features than ever before, including real-time contract negotiation, a revamped training system and a number of match engine improvements, Football Manager 2011 will once again raise the bar for football management games. Football Manager 2011 is the latest iteration of the award-winning Football Manager series. Selling in excess of 6 Million copies worldwide, Football Manager has been topping the UK PC charts for the last five years. Football Manager 2011 will be more polished than ever this year, and Sports Interactive will again set a new standard for the genre by adding a host of new features. For the first time ever, aspiring managers can now negotiate contracts with players in real time. And by working with a multitude of real-life football agents, Sports Interactive gained an insight as to how these negotiations can be made as realistic as possible in-game. Prepare to meet different types of agents in your contract talks; each with their own personality so will therefore need a different approach. “At Sports Interactive, we always strive to give the end-user the best experience possible,” said Miles Jacobson, Studio Director at Sports Interactive. “The training system for example has always been the best we thought it could be, until now. We’ve found a way to make it even better!” With the implementation of the most intuitive training system in the series history, there is a new “match preparation” area of training so that managers can give their team specific areas to focus on in the lead up to a match. There are also more basic training schedules for players, and 14 different individual skill areas that you can focus your players on. Interaction with players, staff and the board have gone to a whole new level, with a host of new boardroom and backroom requests, a new player interaction module that allows the manager to have private conversations with players, as well as public conversations regarding players at other clubs. Two years after the launch of the 3D Match Engine, players will see a number of improvements implemented for this year’s release. With over 100 new animations added, as well as more player emotions, new player models, new stadiums, pitch textures, improved lighting, floodlit night matches, more goal celebrations and lots of other extras which improve what was already the best match simulation on the market. The other new features announced today include a revamped media module, which will keep the managers better up to date with events going on in their football world, as well as being more customisable than ever before, and the most requested feature that the Sports Interactive community have asked for in the last few years, dynamic league reputation, which makes for an even more realistic model of the footballing world. Further new features will be announced via Twitter (@si_games), Facebook (http://www.facebook.com/officialfootballmanager), a series of blogs and the popular Football Manager Podcast in the months leading up to the game’s release. With more new features than anyone could ever fit in a press release, Football Manager will retain its position as the most realistic, most played, annually best selling, and highest reviewed football management simulation in the world. PLEASE NOTE - THESE ARE ONLY THE FIRST FEATURES TO BE ANNOUNCED FOR THE GAME AND IS IN NO WAY A FULL, OR EVEN NEARLY FULL, FEATURE LIST. Edited 11 August, 2010 by Matthew Le God Link to comment Share on other sites More sharing options...
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