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Posted
20 hours ago, Matthew Le God said:

We've had a two-year wait, with the last version, FM24, selling over 17 million copies.

Some huge improvements are on their way for FM26! You can’t complain, this year is simply a ‘data update’!

The biggest one that will make the most difference is that Football Manager will no longer be made using an in house engine. Instead it will use all the benefits of the Unity game engine, which will see huge advances in the user interface and the match graphics.

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Womens football is also making its debut, so you can manage Southampton’s men's and women's teams. Plus, the game now has the Premier League licence for when you get Southampton promoted!

The Premier League is coming to Football Manager

 

So when is it released?

Posted
Just now, Saint Fan CaM said:

So when is it released?

No release date announced yet

In the past, FMs have been released in late October/early November. Those who pre-ordered had early access a few weeks beforehand. For example FM24 released on 6th November and early access was from 19th October.

  • Like 1
Posted (edited)
18 hours ago, AlexLaw76 said:

image.thumb.png.0af96d9a61de24f3f8a3b9945fb2116a.png

I had a Wycombe Wanderers save on the first Premier Manager game. I called myself Ian Branfoot, still regret that decsion now! 

It had a great theme song...

But nothing beats this...

 

Edited by Matthew Le God
Posted (edited)
5 hours ago, Matthew Le God said:

No release date announced yet

In the past, FMs have been released in late October/early November. Those who pre-ordered had early access a few weeks beforehand. For example FM24 released on 6th November and early access was from 19th October.

How much do the researchers know about the dev process? Were you aware before others of the shambles that was supposed to be FM25? Did they give you the silent treatment as well as the rest of the fanbase? (Particularly annoyingly after having promised to be more transparent etc.) - were you at all concerned about the franchise dying with the FM25 failures and Unity and all that? I am slightly concerned about the stuff they showed us in the last development update (iirc, spring/early summer last year?) which felt like a huge shift from the spreadsheet heavy game we have come to know and love in recent years. 

Edit - dev update will have been before that I'm sure actually - referring to the one before the cancelation

Edited by santolijador
  • Like 1
Posted
4 minutes ago, santolijador said:

How much do the researchers know about the dev process? Were you aware before others of the shambles that was supposed to be FM25? Did they give you the silent treatment as well as the rest of the fanbase? (Particularly annoyingly after having promised to be more transparent etc.) - were you at all concerned about the franchise dying with the FM25 failures and Unity and all that? I am slightly concerned about the stuff they showed us in the last development update (iirc, spring/early summer last year?) which felt like a huge shift from the spreadsheet heavy game we have come to know and love in recent years. 

Edit - dev update will have been before that I'm sure actually - referring to the one before the cancelation

How much do the researchers know about the dev process?

Not much. Apart from getting an idea of new features when they add new data fields into the database. Plus we get to test the game before the public see it.

Were you aware before others of the shambles that was supposed to be FM25? Did they give you the silent treatment as well as the rest of the fanbase? (Particularly annoyingly after having promised to be more transparent etc.)

We found out it was delayed and cancelled at the same time the public did.

Were you at all concerned about the franchise dying with the FM25 failures and Unity and all that?

No, the game was never going to end because of a year's delay. It makes too much money for SEGA for that to happen. Over 17 million copies of FM24 were sold.

I am slightly concerned about the stuff they showed us in the last development update (iirc, spring/early summer last year?) which felt like a huge shift from the spreadsheet heavy game we have come to know and love in recent years.

Can't say I've seen that. What do you think it has shifted towards? Changing from the in house game engine which restricts them, to Unity will make a huge difference. Not only in the graphics, but the user interface and pretty much every other aspect of the game. It'll still be a very stat-heavy game.

Posted
24 minutes ago, Matthew Le God said:

Who is going to give managing the women's team a go?

20230803 AFCWimbledon Southampton 00065 difstf

Does the new graphics engine cover changing rooms?

Posted
20 hours ago, Matthew Le God said:

Ultimate Soccer Manager in the mid 90s allowed you to take bungs, rig matches and set the price of pies! Plus it had inflation for everything, transfers, shop products, food, tickets etc so prices rose massively!😁

Ultimate Soccer Manager was the most fun, IMO. You could do all the above, plus expand your stadium and change kits/sponsors, IIRC?

Posted
29 minutes ago, Matthew Le God said:

I am slightly concerned about the stuff they showed us in the last development update (iirc, spring/early summer last year?) which felt like a huge shift from the spreadsheet heavy game we have come to know and love in recent years.

Can't say I've seen that. What do you think it has shifted towards? Changing from the in house game engine which restricts them, to Unity will make a huge difference. Not only in the graphics, but the user interface and pretty much every other aspect of the game. It'll still be a very stat-heavy game.

Thanks for the insight. 

For the above, I was thinking of this dev update: https://www.footballmanager.com/news/development-update-football-manager-25

I think a lot of the FM community were particularly concerned with getting rid of the 'inbox' and making the game less heavy on things like the Data Hub and how they present data and information points in general. Certainly in those screenshots shared at the time, it felt more console/mobile game friendly. 

I should caveat this with the fact that I have, for my sins, a crazy amount of hours on FM and am terrified of drastic changes to the UI (though I welcome game engine and AI changes). I also understand that they have to open the game to more people, make it more accessible and this probably affects UI and so on from a business standpoint, even more so after the missed edition last year. 

In any case, I will inevitably get a skin for it that suits my style and that, but still...

Appreciate it will still be a data driven game, I just hope that they don't dumb things down too much over the coming years. 

Posted
22 hours ago, Lee On Solent Saint said:

Match Day on the Spectrum. Classic. Sensible Soccer for the Sega. The Daddy of them all was Football Director. That was such a fantastic management game. 

Remember player of the year ?

Posted
2 hours ago, santolijador said:

How much do the researchers know about the dev process? Were you aware before others of the shambles that was supposed to be FM25? Did they give you the silent treatment as well as the rest of the fanbase? (Particularly annoyingly after having promised to be more transparent etc.) - were you at all concerned about the franchise dying with the FM25 failures and Unity and all that? I am slightly concerned about the stuff they showed us in the last development update (iirc, spring/early summer last year?) which felt like a huge shift from the spreadsheet heavy game we have come to know and love in recent years. 

Edit - dev update will have been before that I'm sure actually - referring to the one before the cancelation

On the plus side, we never had to try to keep us in the Prem with the worst squad we'd had in years.

  • Like 1
Posted
36 minutes ago, SNSUN said:

On the plus side, we never had to try to keep us in the Prem with the worst squad we'd had in years.

It would have been quite a challenge! Our squad was terrible in the database for the now never to be FM25.

  • Haha 1
Posted
2 hours ago, Matthew Le God said:

I am slightly concerned about the stuff they showed us in the last development update (iirc, spring/early summer last year?) which felt like a huge shift from the spreadsheet heavy game we have come to know and love in recent years.

Can't say I've seen that. What do you think it has shifted towards? Changing from the in house game engine which restricts them, to Unity will make a huge difference. Not only in the graphics, but the user interface and pretty much every other aspect of the game. It'll still be a very stat-heavy game.

Based on the FM25 screenshots which showed a more simplified, tiled UI, it seems they've decided to shift their focus towards building their console playerbase.  Fair enough, that's where the money is, but it's a major shift for the prodominately PC using fanbase of Football Manager.

Posted
23 minutes ago, Lee On Solent Saint said:

Was that the game where you took shots and had to score? Think you got three attempts or something like that?

That's the one... Legendary 

Posted (edited)
6 minutes ago, Disco Stu said:

Based on the FM25 screenshots which showed a more simplified, tiled UI, it seems they've decided to shift their focus towards building their console playerbase.  Fair enough, that's where the money is, but it's a major shift for the prodominately PC using fanbase of Football Manager.

When you then click on those tiles it then goes to 'cards' which give you a huge amount of info. The tiles give you an overview, the underlying cards are the detail. It is not a dumbing down.

The tile and card system is explained in this development update for the cancelled FM25...

https://share.google/WhnNT94mOVZii3IQw

 

 

Edited by Matthew Le God
Posted
6 minutes ago, Lee On Solent Saint said:

Yep! Think I remember playing a Gary Lineker titled game too? Have to dig it out, still have a boxful of Spectrum 48k games in the loft.

Gary Lineker's Hot Shot

Posted
24 minutes ago, Matthew Le God said:

It would have been quite a challenge! Our squad was terrible in the database for the now never to be FM25.

Balls to PFR... I'd have been spunking money we didn't have. 

Posted
8 minutes ago, Matthew Le God said:

When you then click on those tiles it then goes to 'cards' which give you a huge amount of info. The tiles give you an overview, the underlying cards are the detail. It is not a dumbing down.

The tile and card system is explained in this development update for the cancelled FM25...

https://share.google/WhnNT94mOVZii3IQw

 

 

Rebuilding the game from the ground up on a new engine leaves me wondering what they might leave out but those screenshots ease those doubts somewhat.

Posted (edited)
11 minutes ago, SNSUN said:

Balls to PFR... I'd have been spunking money we didn't have. 

 

10 minutes ago, Matthew Le God said:

The Nottingham Forest approach to staying up!

Which worked better than our approach last season of course... :)

Edited by trousers
  • Like 2
Posted
10 minutes ago, Lee On Solent Saint said:

Just checked. Gary Lineker's superstar soccer 

Ah yes, as soon as I posted that I started to think that he had two games.

I think Hot Shot came a bit later, but still 8-bit. I had it on Amstrad but would have been a Speccy/Commodore game too. 

 

 

 

  • Like 1
Posted
31 minutes ago, CB Fry said:

Ah yes, as soon as I posted that I started to think that he had two games.

I think Hot Shot came a bit later, but still 8-bit. I had it on Amstrad but would have been a Speccy/Commodore game too. 

 

 

 

There was an FA Cup sim game that I remember playing as well. Also think Trevor Brooking had a titled game as well.

  • Like 2
Posted (edited)
10 minutes ago, Lee On Solent Saint said:

There was an FA Cup sim game that I remember playing as well. Also think Trevor Brooking had a titled game as well.

Personal favourites for me was Emlyn Hughes International Soccer, which was the first game I remember where you could actually do different types of passing / shots, and Footballer Of The Year where you played as just one player not the whole team. Sometimes you'd score a hatrick but your team would lose 5-3 anyway.

Also there was an Italia 90 game which was brilliant as well.

Waiting 10 minutes for games to load, you kids don't know the half of it. Great days.

Edited by CB Fry
Posted
4 minutes ago, CB Fry said:

Personal favourites for me was Emlyn Hughes International Soccer, which was the first game I remember where you could actually do different types of passing / shots, and Footballer Of The Year where you played as just one player not the whole team. Sometimes you'd score a hatrick but your team would lose 5-3 anyway.

Also there was an Italia 90 game which was brilliant as well.

Waiting 10 minutes for games to load, you kids don't know the half of it. Great days.

Kick Off 2 was the game before Sensible Soccer swept all aside

  • Like 1
Posted
11 minutes ago, CB Fry said:

Personal favourites for me was Emlyn Hughes International Soccer, which was the first game I remember where you could actually do different types of passing / shots, and Footballer Of The Year where you played as just one player not the whole team. Sometimes you'd score a hatrick but your team would lose 5-3 anyway.

Also there was an Italia 90 game which was brilliant as well.

Waiting 10 minutes for games to load, you kids don't know the half of it. Great days.

Had an International manager version of Football Director which was pretty cool too. What was the command? Load""? Something like that 

Posted
11 minutes ago, Lee On Solent Saint said:

Had an International manager version of Football Director which was pretty cool too. What was the command? Load""? Something like that 

Amstrad was Run", Spectrum probably similar.

Also in those days "pirating" was pretty easy as you just needed some blank cassettes and you were away

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